Major gameplay overhaul with progression systems, difficulty tiers, and modular code structure!
🎮 New Systems
- Skills System - New one-time unlock purchases that permanently enhance gameplay. Displayed in dedicated Skills section above the Shop.
- Phrase Training Skill - Costs $1,000. Unlocks sentence challenges that appear rarely (2% base chance) and reward 5× normal payout. Sentences display in green with a gentle screen shake warning before they appear.
- Phrase Amplifier Upgrade - Unlocked after purchasing Phrase Training. Increases sentence spawn rate by +1% per level.
- Word Bank Progression - Five difficulty tiers available through skill purchases: Easy (1×) → Medium (2×) → Hard (4×) → Very Hard (8×) → Expert (16×). Each tier must be unlocked in order.
- Word Bank Selector - Toggle between unlocked difficulty tiers in the game menu. Each tier has its own custom word list loaded from JSON files.
💰 Economy Overhaul
- Per-Letter System - Changed from per-word earnings to per-letter. Money = (Base + Fuel Cell Upgrades) × Word Bank Multiplier × Combo Multiplier × Letter Count.
- Multiplicative Word Banks - Higher difficulty tiers multiply your earnings: Easy (1×), Medium (2×), Hard (4×), Very Hard (8×), Expert (16×).
- UFO Words Enhanced - UFO/Golden words now pull from one tier above your current difficulty. If on Expert, they pull from special Ultra-Hard word bank (words-ufo.json).
- Rebalanced Costs - Complete rebalancing of all upgrade and skill costs to match new economy.
🏗️ Technical Improvements
- Modular JavaScript - Split script.js into 12 focused files: config, state, dom, calculations, ui, skills, upgrades, save, words, effects, modals, and main.
- Modular CSS - Split styles.css into 11 organized files: variables, base, header, layout, cards, play-area, skills-shop, buttons, modals, effects, and responsive.
- JSON Word Banks - All word lists now loaded from dedicated JSON files in json/ folder: words-easy, words-medium, words-hard, words-veryhard, words-expert, words-ufo, words-sentences.
🎨 Visual & UX
- Skills Visual Theme - Skills display with green accent colors to differentiate from yellow shop upgrades.
- Sentence Effects - Green particle effects and green explosion pieces for completed sentences.
- Stats Modal Updated - Added "Base Per Letter" and "Word Bank Multiplier" stats. Updated "Sentence Chance" stat.
- Skills Hide When Purchased - Completed skill purchases automatically disappear from the Skills list.
🔧 Balance Changes
- Fuel Cell: $25 → $100 base cost, now adds $1 per letter instead of per word
- UFO Radar: $100 → $500 base cost
- Rocket Thrusters: $200 → $1,000 base cost
- Main Engine: $500 → $2,500 base cost
- Combo multiplier maintenance when purchasing Warp/Reactor upgrades
The official Version 1.0 release! All core features are polished and ready for play.
🎮 Core Gameplay
- Words fly across the screen – type them before they escape!
- Combo system that builds your multiplier with each correct word
- Miss penalty resets combo with explosive visual effects
💰 Upgrade System
- Fuel Cell – +1 dollar per word
- UFO Radar – +1% UFO word chance per level
- Rocket Thrusters – +0.1 combo growth per word
- Main Engine – +1.0 max multiplier cap
✨ Features
- UFO words with 3x payout
- Auto-save every 10 seconds
- Export/Import save data
- Space-themed visuals with smooth animations
Bug fixes and quality of life improvements.
✨ New Features
- Loading Screen - Added space-themed loading screen with animated logo, stars, and bouncing dots while game resources load
🔧 Fixes
- Auto-Switch Word Banks - Purchasing difficulty skills now automatically switches to the new word bank instead of requiring manual selection
- Save/Load Sentence Upgrade - Fixed bug where Phrase Amplifier upgrade wouldn't restore properly after loading a save
- Import Sentence Upgrade - Fixed bug where importing a save wouldn't restore Phrase Amplifier if Phrase Training was purchased
⚡ Performance
- Optimized particle explosion calculations by caching position values
- Reduced redundant DOM queries in miss handler
🎨 Quality of Life
- Added version constant to config.js for easier version tracking
- Improved feedback messages when unlocking new difficulty tiers
- Better error handling in word loading system
Major gameplay overhaul with progression systems, difficulty tiers, and modular code structure!
🎮 New Systems
- Skills System - New one-time unlock purchases that permanently enhance gameplay. Displayed in dedicated Skills section above the Shop.
- Phrase Training Skill - Costs $1,000. Unlocks sentence challenges that appear rarely (2% base chance) and reward 5× normal payout. Sentences display in green with a gentle screen shake warning before they appear.
- Phrase Amplifier Upgrade - Unlocked after purchasing Phrase Training. Increases sentence spawn rate by +1% per level.
- Word Bank Progression - Five difficulty tiers available through skill purchases: Easy (1×) → Medium (2×) → Hard (4×) → Very Hard (8×) → Expert (16×). Each tier must be unlocked in order.
- Word Bank Selector - Toggle between unlocked difficulty tiers in the game menu. Each tier has its own custom word list loaded from JSON files.
💰 Economy Overhaul
- Per-Letter System - Changed from per-word earnings to per-letter. Money = (Base + Fuel Cell Upgrades) × Word Bank Multiplier × Combo Multiplier × Letter Count.
- Multiplicative Word Banks - Higher difficulty tiers multiply your earnings: Easy (1×), Medium (2×), Hard (4×), Very Hard (8×), Expert (16×).
- UFO Words Enhanced - UFO/Golden words now pull from one tier above your current difficulty. If on Expert, they pull from special Ultra-Hard word bank (words-ufo.json).
- Rebalanced Costs - Complete rebalancing of all upgrade and skill costs to match new economy.
🏗️ Technical Improvements
- Modular JavaScript - Split script.js into 12 focused files: config, state, dom, calculations, ui, skills, upgrades, save, words, effects, modals, and main.
- Modular CSS - Split styles.css into 11 organized files: variables, base, header, layout, cards, play-area, skills-shop, buttons, modals, effects, and responsive.
- JSON Word Banks - All word lists now loaded from dedicated JSON files in json/ folder: words-easy, words-medium, words-hard, words-veryhard, words-expert, words-ufo, words-sentences.
🎨 Visual & UX
- Skills Visual Theme - Skills display with green accent colors to differentiate from yellow shop upgrades.
- Sentence Effects - Green particle effects and green explosion pieces for completed sentences.
- Stats Modal Updated - Added "Base Per Letter" and "Word Bank Multiplier" stats. Updated "Sentence Chance" stat.
- Skills Hide When Purchased - Completed skill purchases automatically disappear from the Skills list.
🔧 Balance Changes
- Fuel Cell: $25 → $100 base cost, now adds $1 per letter instead of per word
- UFO Radar: $100 → $500 base cost
- Rocket Thrusters: $200 → $1,000 base cost
- Main Engine: $500 → $2,500 base cost
- Combo multiplier maintenance when purchasing Warp/Reactor upgrades
New Sprites
🚀 Changes
- Added sprite for upgrades and logo
- Doubled the size of the word list to have more difficult words
Bug fixes and polish updates.
🔧 Fixes
- Fixed combo multiplier bug when purchasing upgrades
- Improved red border flash animation with smooth fade
🚀 Changes
- Renamed game from "Typing Clicker" to "Star Typer"
- New rocket-themed upgrade names
The official Version 1.0 release! All core features are polished and ready for play.
🎮 Core Gameplay
- Words fly across the screen – type them before they escape!
- Combo system that builds your multiplier with each correct word
- Miss penalty resets combo with explosive visual effects
💰 Upgrade System
- Fuel Cell – +1 dollar per word
- UFO Radar – +1% UFO word chance per level
- Rocket Thrusters – +0.1 combo growth per word
- Main Engine – +1.0 max multiplier cap
✨ Features
- UFO words with 3x payout
- Auto-save every 10 seconds
- Export/Import save data
- Space-themed visuals with smooth animations